#ifndef GAME_H
#define GAME_H
class Game
{
private:
       static const int FRAMES_PER_SECOND = 25;
       class SDLMap *map_;
       SDL_Surface *screen_;
       class Tree *tree_;
       class SDLEvent event_;
       class SDLTimer *fps;
       int frame;
       class Location *loca;
       class Character *character_;
       class GameMenu *gmenu_;
public:
       Game(SDL_Surface *);
       ~Game();
       void run();
};
#endif